#include"headers.h"
#include"level.h"
/* Not currently working! -5/1/2010
void Tile::Draw(BITMAP *buffer, BITMAP *tileset, int xoff, int yoff)
{
    if ( pos_x != 0 && pos_x != 1 )
    {
       masked_blit( tileset, buffer, pos_x, 0, x-xoff, y-yoff, w, h );
    }
}

*/
